Class Changes

Class Changes

The following class updates are available for testing on the Beta. They introduce new tools, improve underperforming talents, and refine existing gameplay without changing each class's core identity.

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Note: this is not the final form of Frostmourne classes. Further tweaks are coming, including a slight nerf to Warrior's Painkiller. Mirrored from the official post of August 22, 2026.

Warrior

Protection Warriors receive a broad talent-tree update focused on smoother Rage generation, stronger defensive scaling, and more meaningful choices for both single-target tanking and AoE threat.

Hunter

Hunters gain a new way to place Explosive Trap at range, improving their ability to contribute controlled area damage without requiring enemies to stand on top of them.

Mage

Mages gain a raid-wide haste cooldown that provides a Bloodlust-style offensive window while using a shared lockout to prevent stacking effects.

Paladin

Retribution Paladins gain more consistent access to their active Seal damage-over-time effect, while a new glyph turns Hand of Reckoning into a situational damage tool.

Druid

Druids receive two new glyph options: one focused on Feral gameplay and one purely cosmetic option for Balance. Restoration Druids also gain control over their Tree of Life appearance.

Rogue

Priest

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